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You know, this blog has been brewing in my head for ages. I’ve been meaning to create a space where I can share everything I’ve learned (and still learning) about 3D character art, tech art, and general CG wizardry. It’s one of those ideas you keep putting off, thinking, “I’ll get to it eventually.” Well, here we are—finally getting to it.

So, what can you expect? Well, a mix of things.

I’m not going to pretend this blog is going to be all structured tutorials and industry tips—though don’t worry, there’ll be plenty of that. Lots of based opinions about games and the games industry, my profession (which is 3D character art), some technical art and geeky things, along with random musings about life and work.

And hey, if you’re into all that, awesome. Stick around. There’ll be some premium content down the line for the hardcore folks, but for now, I’m just happy to finally kick this off and see where it goes.

If you’ve somehow stumbled across this blog by chance, feel free to check out my Character Art portfolio here:
Anıl Devran’s Personal Portfolio
I’m Anıl Devran, a CG Generalist and Character Artist/TD with a background in visual communication design. I love the craft, and I’m all for a blend between artistic creativity and technical precision to bring characters to life.